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Curriculum

The Experience Early Learning Curriculum is used at the Chosen Generation School.  This curriculum nurtures relationships and develops 35 skills in 7 domains through playful games and discovery, including Social-Emotional, Physical, Language and Literacy, Math and Reasoning, Science and STEAM, Social Studies, and Creative Arts. It offers sensory-rich play, hands-on activities and movement-filled daily routines.  Teachers use the program to assess each child with an embedded authentic assessment system. Families receive weekly resources to support students daily learning. 

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The Experience Early Learning Curriculum  

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Thematic Learning 

Each year there are 3-4 featured themes. These diverse experiences help them deepen their sense of self, make healthy life choices, build compassion for others, become stewards of their environment, and think critically when faced with the unknown.

Image by Emanuel Haas

Daily Movement & Play

This is a part of our everyday routine.  Outdoor recess supports a child’s physical, cognitive, and emotional development. Engaging in active play helps build motor skills, coordination, and strength while promoting healthy growth 

Image by Aaron Burden

Experience God 

Our curriculum includes the "Experience God" curriculum.  Every morning students will have a devotional time highlighting the scripture and character trait of the month.  

Image by Kimberly Farmer

Foundations of Reading 

Early exposure to reading activities everyday not only enhances cognitive growth but also instills a lifelong love for reading, paving the way for positive educational outcomes.

Innovative Studies

Students will learn to become critical thinkers and problem solvers through their experience with project-based learning. Encouraging inquiry by having our students work on small projects, like growing plants or creating art allows them to understand concepts and develop

collaboration skills.

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Technology Time

The technology center includes a tablet & computer station for students. The “Hatch” program offers individualized learning through computer lessons and games. Goals also include students constructing simple objects or more complex structures and investigating concepts like, motion and stability of structures (e.g., ramps, pathways, Legos, block building and play)

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